And these are some of the more successful ones, closer to where I am now-and a Robbie!

tagged → #old doobles #sketchbook #Sinx

UUUGHH it’s all like-all the mistakes are so small that their hard to point out immediately, but just by existing they throw the whole drawing off, it’s incredible.

In case it’s difficult to make out, this was the year of long ass legs, tiny as fuck noses and horrible perspective. And a little bit of Ouran anatomy.

Was cleaning out my room the other day and happened upon a sketchbook from only 3 years ago, so the next few uploads are gonna be from that as a fun comparison.

And to show off how much you can improve in such a short amount of time.

ABORT ABORT ABORT ABORT

Friend and I were discussing Gem!X men oc’s and so we got gem fusions of Brian and Jasmine and Jasmine and Louis

Brian and Jazz fuse when they hug as her diamond gem is located at the base of her skull, and his gem (which type i cant remember rn) is where his heart is :>

turianspurs:

turianmailman:

fun fact about me: I will always usually go with substance over aesthetics

I bring this up because there are things like the new Sailor Moon reboot and a good majority of main stream games announced at E3 that are piggybacking off of aesthetics when they should be riding on substance.

I don’t care if Usagi’s eyes look like limpid pools of 9000 different shades of blue and her hair gracefully glitters around the vibrant background, if she emotes like a cardboard box with googly eyes taped on I’m going to lose my interest.

I don’t care if I can see every pore on >inert name here< chiseled white male protagonist in your gritty apocalyptic game, if the story is as linear and predictable as a highway traffic lane, your ~*~**INSANE GRAFFIKS**~* will not save you.

As an artist and story teller I live for things like expressive animation and good presentation and interesting story; aesthetics should be like the icing on the cake, not the whole damn cake.

Thomas Was Alone is a perfect example of what I mean by story over visuals, I was literally crying over shapes. SHAPES. I was WEEPING over a square. I SHIPPED A SQUARE WITH A HORIZONTAL RECTANGLE. GOOD STORYYYYYYYY TELLIIIINGG.

I get your point, but you’re messing up aesthetics and graphics.

Thomas was alone has fucking amazing aesthetics - they’re simplistic, yes, but the blocks get their own life and express emotion by the way they move. Good aesthetics are really fucking important and the exact reason why so many people like older video games more. We didn’t have the processing power to render every single pore and thus people concentrated on making the visuals get the story across instead of looking realistic.

Aesthetics are part of story telling. Graphics are not.

You’re right, aesthetics is a more ambiguous word than what I meant on the whole; visuals are important in telling a story as this is a VISUAL medium. But yeah graphics not so much.

fun fact about me: I will always usually go with substance over aesthetics

I bring this up because there are things like the new Sailor Moon reboot and a good majority of main stream games announced at E3 that are piggybacking off of aesthetics when they should be riding on substance.

I don’t care if Usagi’s eyes look like limpid pools of 9000 different shades of blue and her hair gracefully glitters around the vibrant background, if she emotes like a cardboard box with googly eyes taped on I’m going to lose my interest.

I don’t care if I can see every pore on >inert name here< chiseled white male protagonist in your gritty apocalyptic game, if the story is as linear and predictable as a highway traffic lane, your ~*~**INSANE GRAFFIKS**~* will not save you.

As an artist and story teller I live for things like expressive animation and good presentation and interesting story; aesthetics should be like the icing on the cake, not the whole damn cake.

Thomas Was Alone is a perfect example of what I mean by story over visuals, I was literally crying over shapes. SHAPES. I was WEEPING over a square. I SHIPPED A SQUARE WITH A HORIZONTAL RECTANGLE. GOOD STORYYYYYYYY TELLIIIINGG.

a dump of doodles between myself and my wife lunarescapades

can you tell who drew what?

*gets upset over how much other peoples OC’s are taking over my life*

*draws the OC*

*profit*